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I'm a Senior Product Designer with 8+ years in design and 5 in product. What I enjoy most is owning a product problem end to end: finding the gap worth solving, understanding how people actually behave, shaping the solution, and carrying it through craft, launch, and the numbers that tell me whether it worked. I've done that across enterprise software, consumer mobile, and healthtech, with international teams shipping to the US, Canada, Germany, and Austria.
Most of my work has landed in places where trust decides whether a product survives: a reading app women used alone at night, mental-health and rare-disease platforms, AI that people had to rely on at work. That shaped how I design. I treat privacy, clarity, and emotional safety as product decisions rather than polish — in these domains, they're the reason people stay.
The other half of how I work is building. AI runs through my whole process, from research and synthesis to early wireframes, and I take ideas to working, code-based prototypes so a team can feel a product early instead of debating a static mockup. I pushed that furthest on Unmet, my own concept, which I vibe-coded into a working MVP with Claude Code — live 3D constellation and all.
Away from work I write cinematic instrumental music and sing. I lose more evenings than I'd admit to nonograms, sudoku, video games, and a stubborn attempt to get better at pool.